GameSpot dies if so why


View Full Version: New preview at Gamespot



there it is:
http://www.gamespot.com/pc/rpg/dungeonlords/preview_6116941.html
have a few probs at the point

In fact, this upcoming game won't attempt to skimp on anything that role-playing fans enjoy, such as story, character development, combat, magic spells, and all-around depth, but it will attempt to present an accessible, action- packed package.
Come on with the combination of attempt (try) and skimp ("hold briefly") in pondering ... is that meant positive or negative?

MfG Kylex

Boar finally new information, unfortunately I haven't read it yet, but saw the many screenshots.
Finally!!!!
The dragon is cool (but so small;)) and these winged ladies are pretty pretty, but unfortunately one of the others is the same in every detail, a shame :(
I want more variety, I can understand it with skeletons and goblins if they all look the same, but less with humans !!

Edit:
And finally pictures of the other races!
The dwarf is cool, and is this wolf person a child fright?

Edit2:
Now that I've read it, my opinion has strengthened again that DL is very action-heavy, unfortunately.
If you look at the dialogue system, you can see that it is kept very simple in the answer options ("Letter, Fargrove, Weapon ....") but maybe everything will be soooo different.
Please I don't want a Diablo in 3d!

@ Shadowlord
The hope never dies!! : D

@ Topic
Could the interview be translated? I am a student and don't get it right. Too many unknown vocabulary. We always have these nice users who like to take care of things like that, don't we? : D

P.S .: The pictures are really cool! ;)

So I think that the dialogue system is a good idea. I played baphmet's curse again recently. It is also the case that you can only ask for catchwords, but that results in good conversations. That makes things clearer, but doesn't hurt the flow of information.

@ Shadowlord
The hope never dies!! : D

@ Topic
Could the interview be translated? I am a student and don't get it right. Too many unknown vocabulary. We always have these nice users who like to take care of things like that, don't we? : D

P.S .: The pictures are really cool! ;)

I am also a student, I started with Latin and I actually understand everything * showy *
I'll take it: D

Achoi

So, let's see how you like it §hehe

There are two things that most classic RPGs share: hacking and slotting (mostly, but not always, in that order). The upcoming action role-playing game, from publisher DreamCatcher Interactive and developer Heuristic Park (and reinforced with the direction of the former Wizardry designer D.W.Bradly), will not be short of either. In fact, it won't try to skimp on everything RPG fans like, story, character development, combat, magic spells and depth everywhere (* didn't know how to translate this *), but it will try to find something accessible, action-packed Present package. And we finally got our hands on it!

Dungeon Lords will put you in an epic quest all by yourself. You will create a character from seven races, including humans, elves, dwarves and four magical "Demigoth" races from another world (*? *). The different races look quite different and have different starting values ​​in the six attributes of the game, which make certain races more suitable for certain types of professions. As an example, the vigorous Urgoth, a race of unusually high strength, makes an excellent warrior. There are no ready-made character classes, but there are templates that can be chosen to focus on learning certain skills. While there are no preset character classes, there are templates that can be chosen to focus on regarding specific skills. These templates roughly correspond to the traditional role-playing warrior, rogue, and wizard archetypes.

Once the character has been created, you start in the outside area of ​​a small town, which is the beginning of the journey. Before leaving, it is best to equip your character with weapons, armor, spells and potions, which can be done in the doll inventory screen (* or something similar *). Mages might be advised to use magical robes and wands, while fighters and thieves should use melee weapons such as daggers, swords and axes. Fighters and thieves can also carry shields in their second hand (if the double hand skill has been learned), or a second weapon at the same time (also applies here if the double hand skill has been learned).

The equipment screen can also be used to select the ready-made spells of the character's three schools of magic: Arcane Magic, a more traditional school of sorcery that involves flamers and lightning bolts; heavenly magic, a rather subtle school that affects the environment around you (a saying slows the flow of time, for example); and runic magic, a shamanistic school of magicians who combine some herbs and other reagents to obtain mostly protective effects. You can quickly assign any spell or potion (such as the always-important healing potion) to the number keys on the keyboard; then you're done and ready to go. And it doesn't take long to end up in a fight.

Dungeon Lords is an Action RPG, which means that its battles run in real time and seem easy to get into. You use the WASD keys and mouse to move and aim, very much like a first person shooter. You click with the left mouse button to swing the main weapon and the right mouse button to block with the shield (if you have one equipped) or to attack with a secondary weapon (if you have one equipped). Attacking while pressing a directional key will result in different attacks. At the same time, pressing a direction button twice causes various escape maneuvers, such as rolling and pike forward, to be carried out.

You can't start the game with every skill in the game, which you notice when you try to put on heavy armor and you don't have the skill to wear it comfortably. Using items for which you do not have the appropriate skills will result in penalties, but you can create a character who specializes at least in certain skills that will give you a good, sensible start. You will also reach experience levels at a fair speed, at least at the beginning of the game, and you can immediately use experience points to improve certain skills before waiting for a new level. (Experience is shown in a blue bar, directly below the red bar that shows health) The choice of skills will be entirely up to you, but you may consider taking a few of the villain skills to pick locks and traps in different ones Defuse treasure chests. With a sidelong glance (* can you think so? *) At the treasure chests from classic games like Wizardry, you will be bothered with tricky traps that have to be defused or knocked away, the latter action comes with the risk of triggering the trap

Dungeon Lords promises gameplay in the order of 40 hours, depending on how many of the many sidequests you complete. You will fight a large number of enemies, including small goblins and skeletons, and you will gain dangerous magic swords that hurl bolts of magic between sword strokes, as well as snake-like naga beings who cannot laugh at one should enter their sacred temperament . Dungeon Lords promises to be a nice-looking, fast-paced hack-and-slash game (* we wanted an RPG? *). We'll see what the final game looks like when it is released later this year.



Phew! That's it, improvements (and praise) are welcome.

Achoi

Oops ... I started with English and I don't understand anything ... §dumg

Even if some things seemed inconclusive, great performance! I didn't even have the verve to look up your bumpy translated passages and you translate the whole text: rolleyes: RESPECT very good Achondrias and before I get even sentimental I better stop writing §cuddles

Thanks for the translation of Achondrias


sounds pretty good so far, the graphics seem to be the better chapter this time,
but if it is "just" a hack-and-sla (y) sh like Diablo then I would be disappointed
I hope there is more tension and "aha" effects when you have found a hidden switch and defused a trap or solved a riddle.
After all, you want to do something for the gray matter and not just assassinate monsters ?!

*wave your hand*

hm, could it be that you chased that through a translator?

So google or Babelfisch, because sometimes there are big chunks in it Oô.

Roughly it fits, but there are a few things that would make a British man turn in his grave.

@ Achoi
Nicely done !! §Knuff I can take the hack and slay and now I also know what that should be under the HP display. ;) I was also interested in the two weapons. Should you be very advanced in hand-to-hand combat so that you can acquire the skill? : rolleyes:

I don't mind hack and slay either! I really enjoyed playing Diablo and Sacred, if that's great with the graphic story and the co-op of Dl! Yes, puzzles are always nice, but for me my character is in the fore

@ Valium
The char is also the most important thing for me. : D Must look especially pretty. That's why I always check whether the armor suits my character. ;)

hm, could it be that you chased that through a translator?

So google or Babelfisch, because sometimes there are big chunks in it Oô.

Roughly it fits, but there are a few things that would make a British man turn in his grave.

HMPF! You are offending me! I translated everything myself diligently, I also deliberately translated something like hack-and-slash (if that's what you mean).

.... sent by Google .... pah!

Achoi

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